Growing Popularity among Youngsters to Positively Impact Virtual Reality in Gaming Market Growth
Market Analysis
The Virtual Reality (VR) In Gaming market size is predicted to touch USD 14.6 billion at a 30.5% CAGR
between 2017- 2023 states the recent Market Research Future (MRFR) analysis. Virtual reality or VR
gaming, simply put, is the use of a 3-D realistic simulation environment in computer games. VR will
serve as a game-changer in the gaming industry, thereby enhancing the gaming experience.
Various factors are propelling the global virtual reality in gaming market share. As per the current
MRFR report, such factors include the availability of such gadgets at pocket-friendly prices, increased
penetration of advanced gaming gadgets, growing demand for latest simulated features in such
games, and rising popularity of virtual reality technology in gaming especially among youngsters in
developing and developed regions.
On the contrary, lack of standout content, lack of awareness of this technology in games, the high
price of virtual reality gaming, spatial discomfort, and a minor decline in the sales of VR gaming
accessories and devices overall during the COVID-19 pandemic may limit the global virtual reality
gaming market growth during the forecast period. Besides, the increasing risk of mental and physical
ailments due to prolonged use of VR gaming devices are also impacting the virtual reality in gaming
market growth.
Request a Free Sample @ https://www.marketresearchfuture.com/sample_request/2967
Market Segmentation
The MRFR provides an inclusive segmental analysis of the global virtual reality gaming market based
on hardware & software compatibility.
By hardware, the global virtual reality in gaming market is segmented into headsets, gloves, glasses,
devices, and others.
By software compatibility, the global virtual reality in gaming market is segmented into consoles,
tablets, box PC, casual web games, smartphones, MMOs, and others. Of these, the consoles segment
will dominate the market over the forecast period.
Regional Analysis
Based on region, the virtual reality in gaming market report covers the recent trends and growth
opportunities across North America, the Asia Pacific (APAC), Europe, & the Rest of the World (RoW).
Of these, North America is predicted to lead the market over the forecast period. The growing use of
gaming devices that are technologically advanced for their accessibility at pocket-friendly prices,
burgeoning demand for such devices with new advanced features, and increased popularity among
the young population are adding to the global virtual reality in gaming market growth in the region.
The virtual reality (VR) in gaming market in the APAC region is predicted to grow at a fast pace over
the forecast period. Introduction of new virtual reality gadgets and games, the rising popularity of
virtual reality, easy accessibility of pocket-friendly advanced gaming devices, and rising penetration
of smart gadgets, especially in developing economies, are adding to the virtual reality in gaming
market growth in the region.
The virtual reality in gaming market in Europe is predicted to have healthy growth over the forecast
period. Rising investments in the domain coupled with Germany being the hub for gaming
experiencing a surge in escape rooms, free-roam, and VR gaming arcades are adding to the global
virtual reality in gaming industry growth in the region.
The virtual reality (VR) in gaming market in the RoW is predicted to have sound growth over the
forecast period. Substantial gamer-base, growing console games, rising crowd-funding, and the
growing number of start-ups in the virtual reality space is adding to the global virtual reality (VR) in
gaming market growth in the region.
Access Report Details @ https://www.marketresearchfuture.com/reports/virtual-reality-gaming-market-2967
Key Players
Leading players profiled in the global virtual reality in gaming market report include VirZOOM, Inc
(U.S.), LEAP MOTION, INC. (U.S.), ZEISS International (Germany), Sony Corporation (Japan),
SAMSUNG (South Korea), Kaneva (U.S.), Oculus VR, LLC (U.S.), HTC Corporation (Taiwan), Newzoo
(Netheralnds), Google (U.S.), and Electronic Arts Inc (U.S.).
About Market Research Future:
Market Research Future® (Part of WantStats Research And Media Pvt. Ltd.) has the distinguished objective of providing the optimal quality research and granular research to clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help answer your most important questions. Our Research Analysts are eager to share their knowledge and assist you in refining market research parameters, choosing right market studies, and evaluating both the market scope and the research methodologies of varied segments.
Contact
Market Research Future
Office No. 528, Amanora Chambers
Magarpatta Road, Hadapsar,
Pune – 411028
Maharashtra, India
+1 646 845 9312
Email: sales@marketresearchfuture.com