Virtual Reality For Consumer Industry – Overview
Virtual reality is a technology that creates a realistic surrounding for various industrial benefits. In doing so, it takes help from several devices. The global Virtual Reality For Consumer Industry is gaining high traction from several industries and is slated to cross USD 4 billion mark quite easily by the end of 2023, and that too, with a 19% CAGR during the forecast period of 2017-2023, as revealed by Market Research Future (MRFR), in a detailed report.
Several industries like entertainment, gaming, defense, healthcare, education, and other have projects in their pipeline to support the optimum usage of virtual reality. Such prolific application is expected to backup its strong growth potential in the foreseeable future. However, its initial cost may create some issues for the market expansion possibilities.
Global Virtual Reality for Consumer Market Segmentation
The global Virtual Reality For Consumer Industry can be segmented on the basis of the component, deployment application, stimulations, technology, and lastly, region. Based on components, this market has been segmented into hardware (head-mounted displays, VR accessories), software and solutions. On the basis of stimulations, the market has been segmented into gesture control, hand tracking, optical tracking, positional tracking, and others. The technology-based segmentation can be segmented into 3D audio, 3D depth sensors, 4K, and 8K video, adaptive streaming, computer vision, and others.
Key Players:
Some of the prominent players in the global Virtual Reality For Consumer Industry: Alibaba Group Holding Limited (China), AltspaceVR (U.S.), Amazon.com, Inc. (U.S.), Binary VR Inc. (U.S.), Bitmovin (Austria), Facebook, Inc. (U.S.), Google LLC (U.S.), HTC Corporation (Taiwan), Leap Motion, Inc. (U.S.), Microsoft Corporation (U.S), nDreams, Ltd. (U.S.), NextVR, Inc. (U.S.), Nvidia Corporation (U.S.), Pixvana, Inc. (U.S.), and Sony Corporation (Japan) among others.
Market Research Analysis:
The regional segmentation of the global virtual reality for consumer market segments the market into regional markets namely North America, Europe, Asia Pacific, and the rest of the world (RoW). North America is the largest regional market due to technological advancement. In this region, the demand for virtual reality is high due to innovative features like eye tracking, foveated rendering, frame tearing, and others is high in order to provide virtual reality for consumer solution. Biggest country-specific markets in this region are USA, Canada, and Mexico.
Europe is expected to witness rapid growth during the forecast period. In this region, the strongest economies are France, Germany, Italy, and the UK, followed by the remaining countries of Europe. Asia Pacific region is expected to rise as the fastest growing regional market during the forecast period. Countries that are the most important emerging markets in this region are China, India, and Japan, followed by the remaining countries of the Asia Pacific region.
TABLE OF CONTENTS
1 Market Introduction
1.1 Introduction
1.2 Scope Of Study
1.2.1 Research Objective
1.2.2 Assumptions
1.2.3 Limitations
1.3 Market Structure
2 Research Methodology
2.1 Research Heterogeneous Network
2.2 Primary Research
2.3 Secondary Research
2.4 Forecast Model
2.4.1 Market Data Collection, Analysis & Forecast
2.4.2 Market Size Estimation
3 Market Dynamics
3.1 Introduction
3.2 Market Drivers
Continued…
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