Include offensive system language to Madden 24 Coins the game. There are advantages and drawbacks for each system. Each system has advantages as well as disadvantages. For instance, an Erhardt Perkins offensive scheme could require very high percentage of AWR players across the board in order to play however a quarterback within this system would be given the ability to choose any routes he’d like on the field by using simple phrases.
This is exactly what Tom Brady did in New England for the past two years. The Pro Reads Zone ability could be later adjusted to automatically select the beater route in any coverage strategy defenses decides to call instead of simply highlight the receiver with the most open. In my opinion, altering the Hot Routes system can be complicated due to a number of reasons, however I do believe CM Hooe is onto something with this for at the very least franchise mode.
Of course, there’s more to do to make QBs appear like real QBs, not the game. They must look and sound exactly like their counterparts in real life, and although this may require NFL buy-in for specific assets, Madden can always use more of the things that user Detroit Tigers mentions below.
I’m convinced that QB differentiation isn’t a type of major issue. There are plenty of ratings, abilities and characteristics that have enough tangible effects that you can see and feel. They’re getting in the right direction, IMO.
What I’m looking for is more unique cadences, and more distinctive throwing movements particularly in relation to new rookies. There’s only some things QBs can do as there’s some things it is possible to do with the pitchers of Madden. They’ll need higher quality, more original throwing movements, and more effective hand/ball physics once the ball is released from the hand.
For example, get the QBs to move to throw, and sound good for a moment. This will go much further than most people imagine I’m sure. The gameplay aspect is more important, but on that identical track CM Hooe has also mentioned snap counting. We’ve heard unique snap counts from the game before, however CM Hooe is looking to get more of these audio assets in the front of gameplay:
Create game mechanics around the concept of snap count. As well as the play call, you may also make snap counts in the huddle. You can also add Superstar abilities to snap counts. “Commanding Voice” helps prevent offensive false start, “Hard Count” increases penalties for defensive offsides “Megaphone” stops audibles, pre-snap calls for adjustment from being lost during road games, and so on. etc.
I’d like to close by saying that the majority of this article is about the quarterback. However, there’s an AI factor that is important in this regard. CM Hooe highlights one of the elephants in the room, noting that AI QBs have to make use of more playing in the game (users have more to offer than AI, in terms of pre-snap readings and other things right now).