Street Fighter 6 Hype Shows Franchise’s Reach Beyond Fighting Games

Capcom announced new facts about the highly anticipated Street Fighter 6 at this year’s Tokyo Game Show. Classic characters such as Blanka and E. Honda make an appearance. In an open-world, single-player adventure, we witnessed bizarre new options in which players establish alternative victory conditions or personalize their character. In addition, we learnt that Ken isn’t divorced; he’s only attempting to clean his reputation. We’re ecstatic.

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Fighting games are more plentiful than ever before, with everything from niche anime fighters to crowd-pleasing platform fights. Even when it stumbles, Street Fighter retains the greatest respect. Why? Over the years, Street Fighter has shown to be more than simply the forefather of its genre; it is a cultural powerhouse in its own right. Street Fighter is more than just a fighting game.

Here Comes a New Challenger

Here’s a quick rundown of how everything went down. Despite the fact that the original Street Fighter and even earlier games contained exciting combat concepts, the fighting game genre did not completely emerge until 1991’s Street Fighter II. The worldwide array of characters, diverse special strikes, inventive combination techniques, and focus on head-to-head multiplayer seemed unlike anything else in the arcade. It elevated Capcom’s game to the throne of combatants (not to be confused with King of Fighters).

Throughout the 1990s, Street Fighter’s legendary position was reinforced by the fact that almost every fighting game was a response to it: Here’s Street Fighter, but it’s a goofy comic book crossover (Marvel vs. Capcom). Street Fighter, but in three dimensions (Virtua Fighter). Street Fighter meets vampires (Darkstalkers). Those imitators were successful to varying degrees, but they were not Street Fighter. Even Street Fighter III, a beautiful game with amazing mechanics, turned many off at first since it dropped numerous characters they had grown to love via games, cartoons, toys, and the Jean-Claude Van Damme/Raul Julia film.

Street Fighter is so strong that it single-handedly revitalized the fighting game genre in the new century when arcades died. No genre completely dies, but only Street Fighter IV, with its contemporary appearance and retro Street Fighter II characteristics, has the potential to rekindle public interest and bring back lapsed players. Street Fighter IV, like Street Fighter II, launched a fighting game renaissance that we may still be experiencing now. Fighting games are carried by Street Fighter on its large, muscular, Ryu-sized back.

Continue?

Capcom’s unwillingness to embrace Street Fighter’s position as more than simply another fighting game is perhaps the cause of the franchise’s most serious issues in terms of gameplay and cultural significance throughout the years. After all, Capcom didn’t solidify its legacy until Street Fighter III released its 3rd Strike update—something more like to what we anticipated from Street Fighter. Even yet, it and Street Fighter Alpha are still considered fringe successes.

Take, for example, Street Fighter V. Now that the game is almost completed, we can examine what went wrong. Street Fighter V appeared destined for success as the sequel to Street Fighter IV, in a new environment considerably friendlier to fighting games. However, the lack of features, confusing seasonal character rollouts, and a tight concentration on the competitive side alienated a large portion of its potential following. It was a brilliant concept to build a game designed to produce thrilling pop-off moments during Evo competitions. Everyone needs something to strive towards. Still, Street Fighter V just had that core, not the significant layers that perform unheralded work in attracting players to a game and keeping them there. Street Fighter should be more than simply a fighting game.

Compare this to another series that fans see as more than simply another fighting game: Mortal Kombat. Mortal Kombat, which began as merely Street Fighter with a nasty twist, swiftly established itself as another sensation too large to be confined in arcade cabinets. Even if you have no clue how to hurl a fireball or perform a dragon punch, you’re undoubtedly aware that Scorpion is a yellow hell-ninja who has a feud with Sub-Zero, a blue ice-ninja. Mortal Kombat’s fighting system has evolved sufficiently to support a thriving competitive scene. Recent games also know that lavishly created narrative modes that emphasize these characters we like will draw in more casual players, both new and old. Ironically, Street Fighter V’s narrative mode is only a poor copy.

Not on the Sidelines

Fortunately, Street Fighter 6 seems to be heading in the right path, with plenty of new concepts, and fans are excited. The plot moves ahead in time, which explains Guile’s new facial hair. People are excited to see new characters, such as Jamie and Kimberly, fighting alongside old favorites. The new visual design departs from Street Fighter V’s rather repetitive take on Street Fighter IV’s ink brush in favor of a more current aesthetic that combines realism with vivid graffiti. The emphasis of Street Fighter is on the street.

In terms of gaming, simplified input choices allow more players to participate without having to deal with complicated button combinations (meanwhile, veteran players have new systems and gauges to learn). The free-roaming World Tour single-player game is intriguing, even if it’s unclear how it works. All I know is that I can’t wait to carefully modify my character’s muscles and sumo headbutt random individuals in the crowd or soar over rooftops with a spinning bird kick. Live commentators will add tournament intensity to casual home contests. In an interesting meta twist, you can play earlier Street Fighter games versus others in a virtual arcade online.

One or two bad games won’t destroy a brand as vast as Street Fighter; it’s bigger than any one game or genre. Capcom announced a closed beta for Street Fighter 6(Opens in a new window) for October, and the sign-up site instantly collapsed. To summarize, people are eager for a return. If Capcom can provide a Street Fighter game worthy of its exceptionally amazing lineage, Ryu and pals will remain legendary for years to come.

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