China Gaming Market Research Report

China Gaming Market:

Growth opportunities in the China gaming market look promising over the next six years. This is mainly due to the increasing adoption of mobile devices and the internet, the rising monopoly of Chinese players, and the growing strategic initiatives by the government to support the adoption of online games.

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China Gaming Market Dynamics (including market size, share, trends, forecast, growth, forecast, and industry analysis)

Key Drivers

The factors responsible for changing China’s gaming market prospects include the rising popularity of the internet and mobile devices along with their augmenting adoption. The “Ministry of Economy and Industry” stated that China accounts for approximately 28 % of the worldwide gaming industry. Moreover, the monopoly of two leading players, including Tencent and NetEase, has upgraded the market size in the Chinese Gaming Industry. The extensive product portfolio of NetEase helps them to offer games like warbound storm, marvel super war, extraordinary ones, Onmyoji, the card game, creative destruction, etc. Also, China is one of the most prominent economies throughout the world, which shows the country’s enormous potential. The Chinese government is planning to make Beijing the capital of China and home for more than 19 million people, making it the “International Capital of Online Games” by the end of 2025.

The accelerating penetration of the internet and 5G technology will raise the gaming industry of China. For instance, Chinese telcos are anticipated to use more than 8000 5G outdoor base stations in Shanghai by the end of 2021. This will propel the market growth. However, carelessly designed content may result in undesirable outcomes and obstruct the Chinese gaming market size.

Device Segment Drivers

Based on the device, TV console and handheld are predicted to expand at a faster CAGR over the forecast period. This is mainly attributed to the demanding lifestyle Chinese people coupled with enhanced graphics that offer more visuals on TV and large screens and allows remote and comfortable play for the user. For example, Sony offers portable play stations, which are light in weight and can simultaneously handle multiple applications.

Models Drivers

Based on the models, the P2P segment is projected to lead the market over the forecast period. P2P can be transformed into F2P to play games and is comparatively cost-effective. Also, it offers improved quality and is mainly acquired by the Chinese gaming population. The gaming industry is witnessing a massive increase due to the revenue generated by P2P, which is relatively high in China.

China Gaming Market Segmentation:

Segmentation by Device:

  • PC/MMO, and Laptops
  • TV/Console and Handheld
  • Mobile Phone and Tablet
  • Casual Web Games

Segmentation by Type:

  • Action Games
  • Adventure Games
  • Role-Playing Games
  • Simulation Games
  • Strategy Games
  • Sports Games
  • Puzzle Games
  • Others

Segmentation by Models:

  • F2P
  • P2P

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